Varis: The War of the Brand
One time slaves of Giants from across the seas in distant Jotünheim, the Orcs followed the escaping Dwarves through the Underdark and boiled up onto Varis after them. Since arriving in Varis, the Orcs have thrown off their shackles and are a terrible menace across the Highlands and the northern Umber Sea. They have enslaved tribes of goblins who now serve them as fodder and specialists.
After the Cataclysm, the Orcs fell under the rule of a terrible, twisted creature called Gar the Devourer and conquered the old human kingdom of Bretyn and enslaved it’s citizens. The newly conquered kingdom became Garvelloch and existed until the orcs were defeated in the Orc Wars and Gar the Devourer was destroyed.
Today, the Orcs lead harsh, brutal lives beyond the boundaries of the reclaimed lands of New Bretyn. They constantly raid and war with the Bretons, hoping to create Garvelloch anew. But the Orcs are also prolific throughout the Highlands and the dwarves of Galdheim and the barbarian clans who live in the mountains are also constantly under threat from the Orcs and their goblin slaves.
Orcs are defined by their class levels—they do not possess racial Hit Dice. All orcs have the following racial traits.
+4 Strength, –2 Intelligence, –2 Wisdom, –2 Charisma: Orcs are brutal and savage.
Darkvision: Orcs can see in the dark up to 60 feet.
Weapon Familiarity: Orcs are always proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.
Languages: Orcs begin play speaking Common and Orc. Orcs with high Intelligence scores can choose from among the following bonus languages: Goblin, Dwarven, Gnoll, Giant.