Varis: The War of the Brand
There are three “races” of humans on Varis, divided amongst many different kingdoms and loyalties.
The most common are the Varisians, descendants of the original settlers of Varis from long ago.
The plainsmen are also descendants of original settlers but live primarily in the vast Vashar and are generally of darker complexion.
Then come the Ri’auni Traders, who have only arrived on Varis in the last 200 years. These olive-skinned settlers are gifted merchants and, well, Traders who came from a far off desert land.
Humans in Varis are settlers from across the sea who arrived on the continent about 500 years before. The humans who first arrived on Varis were not welcomed by the continent’s original inhabitants – the elves, who saw the human practice of slavery and the human lack of respect towards nature as appalling. Quickly, great war broke out between one faction of elves called the Daemar and the human settlers.
The peace that followed humanity’s defeat was bought with great concessions by humanity – including the outlawing of slavery and a restricted area for settlement.
Since the end of that war, Humanity struggled and fought its way back to prominence only to be nearly wiped out by the Coming of Asmodeus and the Cataclysm 200 years ago. The three human kingdoms were destroyed, swallowed by the seas, and the survivors were left isolated on the islands left over.
Since the Cataclysm, another group of humans have arrived: the Traderfolk of Ri’auni. These newcomers have settled the outlying, abandoned Svaltish Isles, and established a number of Principalities on them.
During the Orc War, humanity managed to unite in a way that had not been seen before and the human fiefs and kingdoms founded the Federation of Kingdoms as a military alliance to defeat the orcs and retake the conquered kingdom of Bretyn.
Since their success in that war the Human nations have had a peace of varying degrees of uneasiness but their military alliance has kept them united and no war has broken out in several generations.
Varisian humans and Traders generally hate and fear orcs, the Orcs’ nation of Garvelloch is still well remembered by those in the north but the plainsmen have little contact with them. The Varisians and Plainsmen are on relatively good terms with the Ilthar who send diplomats to guide human leaders with wise council, but the Ilthar are more cautious about the Traders.
None of the human races generally have problems with the Catfolk but some Varisians still look down on that demi-human race as servant stock.
Most humans have never really met any Gnomes but humanity as a whole is neutral of the strange fey.
Varisians and especially Plainsmen greatly fear the Daemar, who nearly wiped them all out during their Settling but the Traders generally view such tales as fairy tales and myth as the Daemar rarely leave their jungle home.
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Varisian Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).